About Me

hey i'm Dale and i'm studying Computer Games Design at UCS Ipswich aiming to become a games designer :D

Monday 31 October 2011

Costikyan article 'I have no words i must design' notes

Interaction
Interaction is a choice with an outcome or a purpose. In my opinion a game has to have an outcome for what the player does. for example when a player talks to an NPC in an RPG that NPC will give them a quest. There has to be a possible outcome of a player talking to an NPC in order to make the player want to do so in order to give the player some control over the game state.

Goals
Any game will need goals that are set in the game, or allow players to make their own goals in order to be successful. Goals are objectives or interaction with a purpose.

Structure
Structure is what shapes the players behaviour while playing the game. The structure of a good game also depends on endogenous meaning. Endogenous meaning is a word that Costikyan brought from the world of biology to game design means "caused by factors inside the organism or system."
This word is used by Costikyan to state that the value of things such as an item that grants HP +10% in a game like Final Fantasy only has that value when it is in the game.

Struggle
All games have different kinds of struggles that the player has to overcome in order to win. Sturggle in games also gives rise to competition between players. Competition between players then gives rise to a way to improve and get better that can be found by the players.

2 comments:

  1. As you know from the sessions with Ed, you need to reference your notes. If this is from the Costikyan article 'I have no words i must design'. Then you need to say so.

    These are accurate if a little brief. You might want to add a paragraph to your entries to say how the articles you are reading are making you think about the games you know about or are designing.

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  2. I am checking blogs on a weekly basis, please do not let yourself get behind with this task or it will quickly become a burden.

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