About Me

hey i'm Dale and i'm studying Computer Games Design at UCS Ipswich aiming to become a games designer :D

Friday 30 March 2012

Games Britannia part 2 & 3

After watching the first part of Games Britannia in Ed's lecture we went away to watch the second and third parts.

Starting with part 2 we learn that the people have tried for most of the time since the discovery that board games could feed “educational” games to children with the purpose of teaching them good manners and "improvement of the juvinile mind", that they have been commercialise in games like Mansion of Bliss and Mansion of Happiness. Games have also tried to encourage children to go to school and teach them history or economics.

An example of a modern board game that is based off of an older generation on is Monopoly, Monopoly is based on "the landlord’s game”, which was intended to illustrate the negative aspects of owning land in private monopolies. However the theme of adding money in a game then making people own proprieties and tax other players for walking on their properties would actually draw people in.

In my opinion the most interesting part of part 2 was the 'World Monopoly Championships' and the first UK Games Fair in 1982
Another part which i enjoyed and laughed at was the quite commercial/extremist moral board game War on Terror which was mean to basically ridicule the wars that have been going on in the last decade and even came with mock 'EVIL' balaclava.

Part 3

The final part of the series focuses on the rapid rise of digital games and the worlds that those games bring into play.
It begins with a discussion about Dungeons and Dragons, and a pretty interesting discussion at that. The most interesting part to me was the innovative early digital games like the 3D space fighting simulator Elite or Peter Molyneux’s Black and White, a game in which the player actually took on the role of a deity for a newly-formed world.

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