About Me

hey i'm Dale and i'm studying Computer Games Design at UCS Ipswich aiming to become a games designer :D

Friday 30 March 2012

Remediation

Remediation is the representation of one media in another. a good example of remediation is the Resident evil series of games which have also been made into films.
There have also been many other examples of similar crossovers. We were shown a good example of such by watching the german film Run Lola Run, in which the main character, Lola, is basically running the whole way through the film in order to get money to her boyfriend Manni and stop him robbing a store.

The main part of the film is divided in three "runs". Each run starts from the same situation but develops differently and has a different outcome. Each run contains various flash-forward sequences, showing how the lives of the people that Lola bumps into develop after the encounter. In each run, those people are affected in different ways.

During the first sequence of event lola is too late getting to Manni and she ends up getting shot by the police after they rob the store, in this sequence she learns how to turn the safety off the pistol.

Run Lola RunIn the second sequence of event she makes it in time but doesnt get the money that they need. Lola and the Manni see each other in the distance only to see the him get hit by an ambulance (ironic i know).

Then onto the thiiiird  sequence of events. In this sequence Lola manages to win the 100,000 marks at a casino then runs to meet her boyfriend manni and they basically live happily ever after.

After watching the film we went on to discuss that many of us thought that without the concept of "respawning" that we speculated came from games, the film would not have come to be.

Games Britannia part 2 & 3

After watching the first part of Games Britannia in Ed's lecture we went away to watch the second and third parts.

Starting with part 2 we learn that the people have tried for most of the time since the discovery that board games could feed “educational” games to children with the purpose of teaching them good manners and "improvement of the juvinile mind", that they have been commercialise in games like Mansion of Bliss and Mansion of Happiness. Games have also tried to encourage children to go to school and teach them history or economics.

An example of a modern board game that is based off of an older generation on is Monopoly, Monopoly is based on "the landlord’s game”, which was intended to illustrate the negative aspects of owning land in private monopolies. However the theme of adding money in a game then making people own proprieties and tax other players for walking on their properties would actually draw people in.

In my opinion the most interesting part of part 2 was the 'World Monopoly Championships' and the first UK Games Fair in 1982
Another part which i enjoyed and laughed at was the quite commercial/extremist moral board game War on Terror which was mean to basically ridicule the wars that have been going on in the last decade and even came with mock 'EVIL' balaclava.

Part 3

The final part of the series focuses on the rapid rise of digital games and the worlds that those games bring into play.
It begins with a discussion about Dungeons and Dragons, and a pretty interesting discussion at that. The most interesting part to me was the innovative early digital games like the 3D space fighting simulator Elite or Peter Molyneux’s Black and White, a game in which the player actually took on the role of a deity for a newly-formed world.

Wednesday 28 March 2012

Royal Game of Ur Iterations

The iterations that I made for the game were few in number but I believe that they changed the game play and the player choices considerably. The new rules are as follows:

  • 1D4 die used instead of 4 D4 die with each "point" facing up only counting for moving 1 space.
  • when moving, the player does not have the option to pass their go.
  • Jumping over and landing on enemies takes them, this rule does not work on enemy pieces that are on rosette squares.
  • If you destroy and enemy piece you are given another go.
  • "piggybacking", this means that a player can stack multiple pieces once they are on the board onto the same square and then move them altogether with one roll of the dice, the is a high risk/high reward feature because if the enemy lands on the stack then ALL of the pieces are destroyed.