- 1D4 die used instead of 4 D4 die with each "point" facing up only counting for moving 1 space.
- when moving, the player does not have the option to pass their go.
- Jumping over and landing on enemies takes them, this rule does not work on enemy pieces that are on rosette squares.
- If you destroy and enemy piece you are given another go.
- "piggybacking", this means that a player can stack multiple pieces once they are on the board onto the same square and then move them altogether with one roll of the dice, the is a high risk/high reward feature because if the enemy lands on the stack then ALL of the pieces are destroyed.
this blog is about me, my work and all of my thoughts and tribulations throughout my computer games design course ^_^
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- Dales Blogspot, Simples
- hey i'm Dale and i'm studying Computer Games Design at UCS Ipswich aiming to become a games designer :D
Wednesday, 28 March 2012
Royal Game of Ur Iterations
The iterations that I made for the game were few in number but I believe that they changed the game play and the player choices considerably. The new rules are as follows:
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